I joined Snowcastle at the very end of the development of Earthlock: Festival of Magic. My role in the beginning was mostly focused on UI asset creation and implementation, but quickly grew into both level design and system balancing.
In the re-release named Earthlock my focus shifted over to game design.
Software
Unity Engine
Google Drive
Level Design
Updated existing levels from Earthlock: Festival of Magic to fit with new and improved narrative and features
Worked on level design for new levels that were added to this version
Created and added puzzles to new and existing levels
Quest Design
Updated several quests to improve their flow and experience
Added new quests that tied into new gameplay features and puzzles
Added suitable rewards to quest lines
Narrative Design
Updated old narrative to be better understood by the players
Added new narrative with quest lines and lore
Wrote dialogue for new and existing characters
See more narrative work here
Additional Work
Created recipes for craftable weapons and balanced the accquisition of them
Balanced the farming and crafting features
UI design and implementation, see more here
QA and bug-fixing