I worked on Ikonei Island: An Earthlock Adventure from the very beginning, my roles for this project have been Game Designer, UI Designer and Narrative Lead.
Software
Unreal Engine
Google Drive
Notion
ClickUp
Inventory System:
I designed an inventory system for the players to organize their tools, weapons and resources.
The system accounted for changes and balancing in regards to amount of inventory slots
The system included inventory upgrades
The system was connected to other major systems
Refining Station System:
I designed a system to give the players possibilites to convert one resource into a better resource.
The resources followed a logical upgrade path, giving a feeling of progression
The system had variables for how long it would take and how many items were needed and gained
The system backend allowed for any item to be turned into any other item
Rating System:
I designed a rating system to encourage the player to explore the game areas.
The system was designed to count how many of certain activities were in an area, and calculate a percentage value of how many acitivites had been completed
This system was incorporated into the map system so the player could always have an overview of activities to do
Collection System:
I designed a collection system for the players to acquire recipes.
The system was designed so the player could make gradual progress to receiving recipes for decoration items as rewards
This was scrapped in favor of a shop system
Shop System:
I designed a shop and NPC system for the players to acquire different items and recipes.
The system was designed as a classic shop system with a currency being traded for items or recipes
The NPC part of the system was designing when and where they would be available to sell their items, and which item each NPC sells and buys
Interconnectivity System:
I designed a system to make placed decorations have interactivity between them.
The system was designed to give multiple types of interactions between decorative items the player places in the game world
The system would also give boons to players in the vicinity of these placed items
This was scrapped due to time and lack of resources
Companion System:
I worked on a companion system for the player to interact with creatures in the game.
Creatures that can be tamed and controlled to do certain activities
The creatures can interact with special nodes to get specific resources
The creatures can level up and mutate